In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. This studio quickly became the largest 3D animation house in the Netherlands. Within NeoGeo, Ton was responsible for both art direction and internal software development. After a careful deliberation, it was decided that the current in-house 3D toolset needed to be rewritten from scratch. In 1995 this rewrite began and was destined to become the 3D software tool we all now know as Blender.
In 1998, Ton founded a new company called Not a Number (NaN), to further market and develop Blender. NaN’s business model involved providing commercial products and services around Blender. In 2000 the company secured growth financing by several investment companies. The target was to create a free creation tool for interactive 3D (on-line) content and commercial versions of the software for distribution and publishing.Sadly, due to disappointing sales and the ongoing difficult economic climate, the NaN investors decided to shut down all operations early 2002. The shutdown also included discontinuing the development of Blender.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Blender itself is a powerful modern piece of software, competitive in terms of quality with similar software costing thousands of dollars. The image below shows screenshots of Blender from its early days to the Blender of today.
Enthusiastic support from the user community and customers couldn’t justify leaving Blender to disappear into oblivion. Since restarting a company with a sufficiently large team of developers wasn’t feasible, in May 2002 Ton Roosendaal started the non-profit Blender Foundation.The Blender Foundation’s first goal was to find a way to continue developing and promoting Blender as a community-based open source project. In July 2002, Ton managed to get the NaN investors to agree on a unique Blender Foundation plan to attempt to open source Blender. The “Free Blender” campaign sought to raise 100,000 EUR, as a one-time fee so that the NaN investors would agree on open sourcing Blender. To everyone’s shock and surprise the campaign reached the 100,000 EUR goal in only seven short weeks. On Sunday, Oct 13, 2002, Blender was released to the world under the terms of the GNU General Public License. Blender development continued since that day driven by a team of far-flung dedicated volunteers from around the world led by Blender’s original creator, Ton Roosendaal.
With Blender originating as an in-house creation tool, the day-to-day feedback and interaction of both developing and using the software was one of its most outstanding features. In first 2.5 years of open source development, it was especially this uniqueness of Blender that has proven to be difficult to organize and maintain.Instead of getting funding to bring together software developers, the Blender Foundation decided to start a project to bring together the most outstanding artists in the Blender community and challenge them to make an exciting 3D animation movie short.
This is how “Project Orange” started in 2005, which resulted in the world’s first and widely recognized Open Movie “Elephants Dream”. Not only was the entirely created using Open Source tools, the end-result and all of the assets as used in the studio were published under an open license, the Creative Commons Attribute.
Because of the overwhelming success of the first open movie project, Ton Roosendaal established the “Blender Institute” in summer 2007. This now is the permanent office and studio to more efficiently organize the Blender Foundation goals, but especially to coordinate and facilitate Open Projects related to 3D movies, games or visual effects. In April 2008 the Peach Project, the open movie “Big Buck Bunny”, was completed in the Blender Institute. In September 2008 the open game “YoFrankie!” was released. Diablo 2 mac free. In September 2010 the short film “Sintel” premiered at the Netherlands Film Festival with a sold out screening in a 450 seat theater.
July 2009, Ton received an Honorary Doctorate in Technology from the Leeds Metropolitan University, for his outstanding contribution to creative technology.
Early 2008 was also the start of the Blender 2.5 project, a major overhaul of the UI, tool definitions, data access system, event handling, and animation system. The main target was to re-implement the core of Blender, originally developed mid 90ies, to bring it up to contemporary interface standards and input methods. A first alpha version of Blender 2.5 was presented on Siggraph 2009. The online team of developers has since then focused on bringing back all 2.4 functionality and finishing the new design according to specifications. With this job nearly completed now, a final release of 2.5 has being published in 2011.
In 2012 the focus was put on further developing and exporing a Visual Effect creation pipeline. Topics that were tackled included motion tracking, camera solving, masking, grading and good color pipeline. Blender Institute’s fifth Open Project – the short film Tears of Steel – contributed a lot to this.
That year also marked the launch of Blender Foundation’s partnership program, the Blender Network. This is meant to further facilitate and support professional users of Blender, especially for consultancy, training and development support.
Thanks to donations and sponsors, Blender Foundation currently employs two half-time developers for support activities. One other developer, and Ton Roosendaal, are being hired full time by Blender Institute for work on Blender.
Amsterdam, July 2013.
(this text is in public domain, and can be freely copied)
Ton Roosendaal is the creator of Blender, the largest open source tool for 3D creation. Originally developed as an in-house tool, the software now is being developed online by a community of developers led by Ton Roosendaal at blender.org.
Ton studied Industrial Design in Eindhoven, before founding the animation studio NeoGeo, where Blender was being developed as the in-house tool. In 2000 he moved to Amsterdam the Netherlands. In 2007 he founded the Blender Institute, where he’s still working full time on crowd-funded Blender Open Source and Open Movie projects. Ton is single and he lives in Amsterdam, the Netherlands.
One of the most known fields for its use of 3d software is architecture, architects and designers have a lot of options to choose from but there is one software that a lot of people don’t consider as an option for their work which is Blender.
Blender is a free and open-source 3d software that can do professional work in many industries but is it really good when it comes to architecture. To answer this question we are going to dive deeper and break things down so anyone can understand what we are talking about.
Archviz work using Blender
there are a lot of architectural visualization artists around the world using Bender for their freelance or contract work, also there are some architectural firms and studios that use it to do work for their clients.
One of the examples is BlendFX which is a small studio for VR, AR, architectural visualization and VFX based in Germany that use Blender to create amazing interior and exterior visualizations for their clients. Also, they use VR for a Better experience of 3d environments which I believe is the future of archviz because there is nothing better to visualize an architectural design than walking inside it yourself in an immersive experience.
Also, E-interiores which is a Brazilian interior design e-commerce startup that uses Blender for their interior design work. They developed a new platform based on a semi-vanilla Blender, Fluid Designer, and their own pipelines.
To make Blender work for their custom needs they changed and added few things, they have the tools to create the unchanged elements of the space like walls, floor, …, the render point of view, the dynamic elements of the project, and the library.
Architecture work is more than modeling and creating some renders because there are a lot of steps architects and designers need to go through.
First, they need to Define the number of views and camera angles needed for the visualization,they need to Deal with technical drawings of the project and making corrections and adjustments on the CAD file received from the client, modeling the project, preparing materials and textures, setting up lights and rendering.
Martial arts riddim zippyshare. We will talk now about these steps for working on architectural projects and what Blender has to offer for architects and designers to help them get their job done.
1_Project development
A lot of people don’t know that Blender can be used to create technical drawings not just Modeling, adding materials and Rendering. It can actually produce full documentation for architecture work.
Usually, this work is done by architects and architecture firms using CAD software.
Some architects and designers use a combination of Blender and a CAD software – blender for early conceptual studies, then the CAD software, then blender again for visuals, and then the CAD software again for documentation.
You can create technical drawings in Blender using FreeStyle. With NPR techniques and some procedures to create 2D models, we can “render” full projects. The results look like something that came out from AutoCAD, Revit, ArchiCAD or others.
2_Modeling
Blender is good for modeling in the early stages of product development because it is fast compared to some CAD software that architects use. A lot of architects don’t know that using Blender they can achieve a lot of work fast which can save them quite some time because they usually work with deadlines to get the job done, but a good portion of interior and exterior visualization work is outsourced from architecture firms to 3d artists that specialize in archviz work and a good portion of those use Blender to bring the vision of architects from paper or 2D design to fully-fledged projects that you can navigate through as if it was created in real life.
One of the ways to have faster results especially in the early stages of modeling projects is The use of parametric 3D modeling in Blender that can transform your workflow and give you the flexibility to quickly change the shape of any 3D Object.
using the right tools it is possible to add those parametric options but it is not straight forward so you need some skills to use it properly. Also, there are some modeling plugins that will help for speeding up the modeling process and getting things done faster.
Some modeling add-ons in Blender can help to create houses and building really fast like “building tool” which makes it possible to create nice buildings or houses really fast by adding procedurally some of the most common architectural elements for buildings like floors, Windows, Railings, Doors, Balconies, and Roofs.
Also, there is also Archipack which is kind of similar to the building tool when it comes to adding elements in a fast manner also the use of presets like the type of stairs or Windows which gives variety and a lot more options to architects and designers who don’t want to spend too much time on modeling.
3_Materials&Textures
Before starting to work on anything related to rendering in an interior or exterior rendering project you must apply materials and textures to the scene because there is a direct correlation between materials and lighting when to comes rendering. Using materials in Blender allows designers to have greater control over how they want the final result to look like.
There are a lot of options for preparing materials before rendering your scenes, you can use some good websites that offer free materials that can be used to do decent work, also there are subscription websites for high quality materials that can help you deliver much better results in a shorter period of time which is a good investment if you are doing client work that can pay you a good amount of money to cover the expenses. There is also the option of making you own material library if you are good at using software such as substance designer .
4_Rendering
Blender software, free download
What Is The Best Version Of Blender Software
Rendering is one of the most important parts of architectural visualization work because as a 3d artist you need to take the work that architects did and transform it into something that people can look at as if they are looking at the project when it is done.
Blender has two rendering engines that are used for different purposes.
For Real-time rendering, you can use Eevee which Is One of the highlights of Blender 2.8, it is great for viewing architectural visualization scenes in real-time which gives you the ability to predict how the final renders are going to look like also, Eevee is a much better renderer for testing how materials and lighting work together instead of using cycles which is not going to give you real-time feedback like Eevee does. Hp optical character recognition software download.
If you want to produce images that have maximum realism for architectural visualization, you will have to use Cycles instead of Eevee. Cycles is a render engine that can be efficient for rendering interior and exterior scenes for archviz but you can also use external render engines such as vray or Octane render if you want other options, or if you want better performance.
From what we have seen so far i think we can say that Blender is able to do solid work when it comes to architecture work, but why architects, designers and architecture firms still use paid and weaker software?
It is very hard for software such as Blender or 3ds Max for example to be the only kind of software that get used, both of those programs are more powerful and complex than most firms need. Blender is a great program and absolutely essential if you want to do really high-end visuals. But the big portion of firms don’t need to do high-end visuals – they need to do enough of a visual that the client can understand and get excited about the project. And that can be done in Sketchup, Revit, Rhino, and so on. which are all easier to use according to the limited experience in 3d that architects might have.
How To Use Blender Software
Some firms do need to do high-end visuals, and will typically hire people who use programs like 3DS or Blender. Those programs are great for architectural storytelling outside of client presentation, but they might be overwhelming for architects with limited 3d experience and tight deadlines who just want to deliver the projects and make their clients happy.
Also, an important reason is the fact that CAD software and simplified rendering and visualization software have been around for a very long time compared to Blender which is not new by the way, it was launched in the late nineties. The fact is when you are comfortable with a set of tools that are easy to use and get the job done it is hard to change even when given great software that can do a better job and generate more sophisticated results.
But still, if you want to use Blender for architecture work it is a great choice and people are starting to use it more and more with the latest releases which took it to the next level.
One thing though, Blender can generate amazing results but it is not as simple as the other software that a lot of people use to generate mediocre and quick results. Xxy movie watch online. If you want to become a professional designer you need to put in the work and learn the basics.
Architectural visualization work in Blender is not going to be hard compared to game development or Vfx if you dabbled with 3d software before you will be able to learn how to create beautiful renders in a few months. And of course, to distinguish your work from others as a top designer you need a few years of practice and doing projects to understand the advanced concepts that every professional should have a solid grip over.